
Friday, February 22, 2008
gonna need that live08 roster update!

Wednesday, February 20, 2008
its back!

Thursday, February 14, 2008
good thing we got ours....

"We are really running short of product here in the United States," Jeff Bell, head of global marketing for Microsoft's games business, said in an interview. "You could say we misjudged demand."
The comments come a day before market research firm NPD is expected to release video game sales data for January. Bell said Microsoft was hoping to "manage expectations."
"We're literally out of stock in many stores. We think this will have an impact on our sales," Bell said. "It may cause the overall industry number to be down a little bit.
"Retailers have been really upset, they are on allocation. It is a lag I think we're seeing in January and that may continue into February, then as spring ramps up, we'll be able to meet that demand."
Microsoft sold nearly 1.3 million Xbox 360 consoles in the United States in December, when the entire video games industry gets a boost from holiday shopping.
Wednesday, February 13, 2008
love/hate...mostly love

Top 20 Internet Millionaires Under 30

Monday, February 11, 2008
psp 1.0 jus got smashed!

start your engines......


Good to see the twins in attendance!
Thursday, February 07, 2008
to be 10 again....
G-G-G-Goodbye!!!

Saturday, February 02, 2008
this lil symbol is ruining my life!

For those of you that don't know what i'm talking about, support for achievements is one of the many things that Microsoft requires developers to put in every single Xbox 360 game, arcade games included. Each game can dole out up to 1000 points (1250 with added DLC), split into whatever manner the developer sees fit. You might see 5 achievements of 200 points, (those were the days), or 100 consisting of 10 points increments. Some games don't even offer up to the full 1000 points, only allow a fraction of that number.
Getting these achievements seem to have taken over my house hold as well as myself. I've got other family members also obsessed with getting these jewels. I have to admit, I've created little achievement hording monster. Getting on live and being able to check out the score of friends and other counterparts adds a whole new dimension to gaming. Tracking the number of achievement points they've received in comparison to yours never seems to grow old. I find myself renting games i otherwise would have never looked twice at, hotwheels, avatar, yaris, and disney's cars just to name a few. Funny thing is I don't see this sickness/trend going anywhere any time soon.
seconds?... sure why not!

So needless to say after a short, disappointing stint, NFSPS was on it's way back to gamefly (guess I'll finish DiRT and COD4). But i couldn't just let it go, after years of loving the NFS games I knew EA wouldn't let me down that bad. So back into my gamefly Q it goes for another round. This time I decided to look beyond all the previous listed disappointments and just play for the heck of it. I can say now that I'm happy that I decided on the seconds, I'm back on board! Forget the arcade-style titles before with almost comically inaccurate physics and surreally tough cars. NFSPS has taken it to the next level with a new physics and graphic engine. Race on the deserts of Nevada or the Autobahn (I think there's even a race through Colorado back woods). Also new to PS is allocating cars for specific race types, i.e. buying an RSX I now have to decide if this will be my speed, drag or drift car. Once selected this allocation can be changed, but does away with the single car for all types of races method.
A lot of NFS regulars will be disappointed to hear that there isn't any illegal street racing -- the line's staple thus far -- and therefore no police chases. Apparently this has caused the game to take a couple of major hits from various reviewers. The AI at times is dopey and amateurish driving (not shifting gears or using the hand brake, for example) doesn't hinder your performance that much. But brace yourself, the word is that the difficulty level ramps up very quickly. The AIs are ready to pounce on any mistake you make, and going so fast that you can't make turns results in a smashed whip(achievement unlocked!) While driving aggressively isn't exactly punished, you just have to gauge whether that bump is going to knock the AI out of position or send you careening into a wall.
I'm sure we've all seen the promo shots with all the different cars all done up looking somewhat grunge/underground. Now that I've have located the high detailed car customizer, buried under the blueprints, I am happy to report that it's all possible! The car editor rivals that of Forza2! Which is a BIG statement. Big but true, you can now add hundreds of layers and scale, rotate, skew all of em! So possibilities are pretty much endless, black on black is back!
Verdict: Need For Speed: ProStreet: Fun and easy to play casually, yet has the complexity and challenge that more demanding players expect. I do miss the story even though is consisted of bad voice acting and cheesy characters, it was a story!